Puzzle game made in Armenia wins Apple design award

By Asbarez | Tuesday, 09 June 2015

A scene from the game 'Shadowmatic,' developed by Yerevan-based Triada Studios

A scene from the game ‘Shadowmatic,’ developed by Yerevan-based Triada Studios

SAN FRANCISCO, Calif.—Yerevan-based Triada Studio’s recently released mobile game, “Shadowmatic,” has been selected as an Apple Design Award winner.

Exclusive to Apple’s iOS, “Shadowmatic” is an ornately crafted and imaginative puzzle game in which abstract objects are rotated to find recognizable silhouettes in projected shadows. Selected as an Apple Design Award winner for its attention to detail, high-fidelity rendering, excellent execution, and perfect representation of multi-touch game play, “Shadowmatic” challenges the player’s spatial thinking with more than 80 puzzles in gorgeous atmospheric environments rendered with highly realistic textures and shadows.

'Shadowmatic' announced as an Apple Design Award winner at Apple's Worldwide Developers Conference

‘Shadowmatic’ announced as an Apple Design Award winner at Apple’s Worldwide Developers Conference

Set to a beautiful soundtrack, each “Shadowmatic” scene is tuned and optimized for each iOS device, from iPhone 3GS to the newest iPhone 6 and 6 Plus, iPad Mini Retina, and iPad Air 2. “Shadowmatic” uses Metal on iOS to produce stunning visuals with shadows, bloom, and reflective surfaces, and supports device motion to enable a clever motion-based 3D parallax experience that makes it seem as if you’re viewing each scene through a window. It’s also localized in French, German, Italian, Japanese, Korean, Russian, Simplified Chinese, and Spanish.

The development team behind 'Shadowmatic'

The development team behind ‘Shadowmatic’

Triada Studio was established in 1993 as a computer graphics and animation studio. The studio have mainly worked on TV commercials, TV channel branding, visual effects for movies and many other things that are directly or indirectly connected with computer graphics and animation. The team began working on “Shadowmatic” in March 2012. The team that worked on “Shadowmatic” is small, consisting of four people: Bagrad Dabaghyan, Arsen Avoyan, Serge Melkonyan, and Ara Aghamyan.


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